|
|||||||||||
|
|||||||||||
|
Rules for Battlestar Galactica d20, by Bill Canavan, Sean Little, and Mark T. Hrisho. (3 MB)
Data from the D&D 3.5 SRD, with full text, in various formats. Includes Epic and Psionic data with the XPH errata. (3 MB)
These files are the System Reference Document 3.5 in various HTML, XML, and CHM formats. Hyperlinked HTML Files, for browsing (Monster images included)
XML files, for parsing
Please report any errors..
Jamis Buck's NPC Generator, updated to 3.5e. Sources are also available.
Excel spreadsheet to calculate the Encounter Level of mixed CR encounters and associated XP for variable level parties. Supports Epic XP progression. New: Chi/Rho method now included
Please report any errors.. (Current version: 1.6)
Excel spreadsheet for designing Epic spells.
Why is it obsolete? This has been superceded by the SRD 3.5 XML and MySQL Database, above.
Why is it obsolete? These have been generated using a very old version of the NPC Generator (2.0.2 alpha). The feat and spell selection is therefore suboptimal.
Why is it obsolete? This was based on a very old spell list, before the SRD 3.5 Epic and Psionic update.
Pretty cool XSLT version of the SRD 3.5 spells, by Peter Burtt. Open the XML, and you get a very nicely formatted spell list!
|
||||||||||
|
|||||||||||
|
Applies any disguise in the game by equipping an armband. Instructions: Dump all files into Override. Open console, and type "giveitem hl_i_disguiseXXX" where XXX is one of the numbers in the README. An armband will appear in your inventory. Equip it, and the disguise will be applied. Remove it, and the disguise will be removed. Example: giveitem hl_i_disguise600 will give you the armband that transforms you into Evil Kreia. WARNING: Some of these disguise WILL MAKE YOUR GAME CRASH. I have not gone through all of them. Enjoy! Credits:
|
||||||||||
|
|||||||||||
|
Adventuring and lacking that one piece of gear? Never fear, Holowan is here! With the Holowan Extradimensional Emporium Mark I (HE2 Mk I for short), you will have instantaneous access to any and all items available in KotOR! As well, the virtual shopkeeper will sell you the items for FREE! Yes, you heard right, FREE! And he restocks everytime he is invoked as well! But that's not all! You can sell him items at FULL PRICE! Yes, indeed!
Can't get a better deal than that... Applies any disguise in the game by equipping an armband. Instructions: Dump all files into Override. Open console, and type "giveitem hl_i_disguiseXXX" where XXX is one of the numbers below. An armband will appear in your inventory. Equip it, and the disguise will be applied. Remove it, and the disguise will be removed. Example: giveitem hl_i_disguise022 will give you the armband that transforms you into Darth Revan. WARNING: Some of these disguises WILL MAKE YOUR GAME CRASH. I have not gone through all of them.
I think it has to do with different heads that have to be applied for some models, such as the Twi'lek ones.
T3-M4 and HK-47 made a few pics of Darth Revan and his Dark Lady Bastila during their escapades across the galaxy following their victory over the ursurper Malak and the Republic. Even Lords of the Sith have to have some vacations, no? All large pictures (select appropriate size) are 1600x1200 for your viewing pleasure, and perhaps good candidates for wallpaper? Enjoy!
T3-M4 took a few pictures of Bastila across different the different landscapes offered by the galaxy. All large pictures (select appropriate size) are 1600x1200 for your viewing pleasure? Enjoy!
Some fun pictures, thanks to the people at Holowan Laboratories who discovered a way to change the models. Revan, the Bastila Twins, a Rancor, Malak, and a Krayt Dragon! All large pictures (select appropriate size) are 1600x1200 for your viewing pleasure? Enjoy!
|
||||||||||
|
|||||||||||
|
A list of players that have been recognized by their peers for their excellent teamwork in AA.
A demonstration on how the M203 can be fired effectively on limited visibility maps using reference points.
A demonstration on how the SAW (M249) can be fired effectively on limited visibility maps using reference points.
|
||||||||||
|
|||||||||||
|
mGen has finally been released, It's rough and unstable, but it is usable.
mGen is used to import maps, add textures and objects using rules, and export to ESP for play in Morrowind. It's not meant as a replacement for the TES editor, but it should make the job of creating maps a lot easier. Screenshots
|
||||||||||
|
|||||||||||
andargor@yahoo.com |
|||||||||||
AWS |